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Affective Computing
Biomechatronics
Camera Culture
Changing Places
Cognitive Machines
Computing Culture
Design Ecology
Ecology Media
eRationality
Fluid Interfaces
High-Low Tech
Human Dynamics
Information Ecology
Lifelong Kindergarten
Molecular Machines
Music, Mind and Machine
New Media Medicine
Object-Based Media
Opera of the Future
Personal Robots
Responsive Environments
Smart Cities
Sociable Media
Society of Mind
Software Agents
Speech + Mobility
Synthetic Neurobiology
Tangible Media
Viral Communications
Research Group Projects and Descriptions
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Society of Mind
Principal Investigator: Marvin Minsky The Society of Mind research group focuses on imparting to machines the human capacity for commonsense reasoning. We account for many aspects of commonsense, imagination, and reasoning by analogy as resulting from negotiations among different cognitive processes that use different ways of representing knowledge. |
| AnalogySpace |
Catherine Havasi, Robert Speer, Henry Lieberman and Marvin Minsky
AnalogySpace enables common-sense reasoning through principal component analysis. It projects the information in ConceptNet into a reduced-dimensional space that describes common-sense concepts and their properties in terms of automatically discovered correlations called "eigenconcepts." AnalogySpace can be used to infer new information, reason about ad hoc categories, detect topics in text, and compare concepts on scales that can be generated on the fly. |
| Collecting Common Sense |
Henry Lieberman, Marvin Minsky, Jason Alonso, Kenneth C. Arnold, Catherine Havasi, Jayant Krishnamurthy, Dustin A. Smith, Robert H. Speer and Luis von Ahn
The Open Mind Common Sense project collects its knowledge base from ordinary people. Acquiring useful knowledge from untrained volunteers requires asking them the right questions and keeping them interested, and we use a variety of online interfaces and games to do so. We present some of these interfaces that enable people to teach computers what they know. |
| Commonsense Computing |
Henry Lieberman, Marvin Minsky, Jason Alonso, Kenneth Arnold, Ian Eslick, Catherine Havasi, Bo Morgan, Dustin Smith and Robert Speer
We are developing next-generation architectures for artificial intelligence based on Professor Minsky's "Society of Mind" theory of human thinking. The main idea is that the key to human flexibility and resourcefulness is mental diversity: we have many ways to solve every kind of problem; when we get stuck trying one method of solution, we can switch to another. We are exploring how this idea can be applied at different places and levels in a cognitive architecture, in order to build systems capable of robust common-sense reasoning.
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| ConceptNet |
Catherine Havasi, Robert Speer, Jason Alonso, Kenneth Arnold, Ian Eslick, Henry Lieberman and Marvin Minsky
Imparting common-sense knowledge to computers enables a new class of intelligent applications better equipped to make sense of the everyday world and assist people with everyday tasks. While previous attempts have been made to acquire and structure common-sense knowledge, they have either been inadequate in capturing the breadth of knowledge needed for the enterprise, or their complicated representation schemes have made them difficult to incorporate into applications. Our approach to this problem is ConceptNet, a freely available common-sense knowledge base that possesses a great breadth of knowledge that can be easily incorporated into applications. Built from the Open Mind Common Sense corpus, which acquires common-sense knowledge from a Web-based community of instructors, ConceptNet is a semantic network of 1.6 million items of common-sense knowledge, and a set of tools for making inferences using this knowledge.
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| Funk2: Causal Reflective Programming |
Marvin Minsky, Joe Paradiso and Bo Morgan
Funk2 is a novel process-description language that keeps track of everything that it does. Remembering these causal execution traces allows parallel threads to reflect, recognize, and react to the history and status of other threads. Novel forms of complex, adaptive, nonlinear control algorithms can be written in the Funk2 programming language. Currently, Funk2 is implemented to take advantage of distributed grid processors consisting of a heterogeneous network of computers, so that hundreds of thousands of parallel threads can be run concurrently, each using many gigabytes of memory. Funk2 is inspired by Marvin Minsky's Critic-Selector theory of human cognitive reflection. |
| Open Mind Commons |
Henry Lieberman, Marvin Minsky, Jason Alonso, Kenneth Arnold, Robert Speer, Catherine Havasi, James Pustejovsky and Junia Anacleto
The Open Mind Common Sense project has collected hundreds of thousands of statements of common-sense knowledge from volunteers on the Internet, using a variety of online activities in several different languages. Open Mind Commons aims to use analogical reasoning to make connections between similar ideas while highlighting the relevant differences as well. These analogies can give a computer a better understanding of the relationships between objects, situations, and cultures. It is often difficult to search through and coordinate lexical information across data sources, each of which has its own separate interface and viewing software. We have approached this problem by creating a unified, flexible interface for various natural-language processing resources.
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| Society of Mind/The Emotion Machine |
Marvin Minsky
Professor Minsky continues to develop the theory of human thinking and learning called the "Society of Mind," which tries to explain how various phenomena of mind emerge from the interactions among many different kinds of highly evolved brain mechanisms. In this way we can account for many aspects of common sense, imagination, and reasoning by analogy, as resulting from negotiations among systems that use different ways of representing knowledge. Similarly, it appears that we can explain many of the regularities found in natural languages as consequences of how those representations work, rather than as constraints that are externally imposed on interpersonal communications. This approach also suggests that some of what we call "emotions" are mechanisms required for managing conflicts among competing goals. We may need to construct similar systems when we begin to build smarter and more versatile machines.
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